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Projects
The Mystery Of Hibernia
As part of my final year project in university we had to make a game in Unreal 4. The game we made was an underwater exploration game with a skill tree and also some basic crafting.
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I worked on the AI for the game and also worked on the players shooting and stabbing. I made use of Unreals behaviour trees as well as the EQS system for making the AI for the navigation i used a plugin.
Sheep Dog Trials (Flocking with a leader sheep)
I worked on this in my final year of university with another student on my course for an AI module, I worked on writing the code for the flocking behaviour. We made this in Unity
Space Game
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